Liquid / Obsidian Bloom
Real-time ink simulation
Four liquids react live to music, a gamepad and the singer's voice. Each averages 2.2–2.4 ms of GPU time a frame and passed every automated check.
Ink style: Obsidian Bloom.
What's inside
- The ink's hairline veins stay 1 px sharp at any distance and over-folded paint turns to black…
- The ocean is three seamlessly tiling JONSWAP cascades (428 wave modes in the test run), three long…
- The singer drives the ink through a 100 fps sidecar of Demucs-separated vocals
- Every liquid passed its scripted 50 s gamepad test (pass/fail checks for GPU time, beat timing and…
- Ferrofluid is a 768² GPU-displaced grid driven by CPU springs and a 240 Hz render-target ripple…
Built with: Unreal Engine 5, HLSL, C++, Python, Demucs, PowerShell, FFmpeg
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