Perspectiva
Engraving-style shading, a GLSL experiment
A real-time music visual: a Piranesi hall raymarched and inked in GLSL, holding a measured 60 fps.
Perspectiva is a vertical music visual for the song 'Stoned and Alone'. Its hall is inked live as a sepia etching by day, an ivory scratchboard by night and a lapis 'midnight dream'.
What's inside
- With every layer on, the hall holds a measured 60.0 fps mean at 1080×1920 on an RTX 5070 Ti (p95…
- Demucs (htdemucs) stems become a tempo grid, sections, vocal phrases and 60 Hz voice curves, with…
- Day, night and dream run md5-identical copies of the 51 KB SDF hall (helical stair, rusticated…
- Python builds all 529 operators from Perspectiva.toe, a 946-byte bootstrap ('no errors or…
- Look development branches off the same world
Built with: TouchDesigner, GLSL, Python, Demucs, FFmpeg, PowerShell
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